A complete overhaul of a pretty-in-theory mesh: size scaled down, ponytail animation fixed (no more stabbing through backs!). The mesh package is an entirely new one: it doesn't conflict with the original, but doesn't pick up any retextures of it either. Textures resized from 512 to 1024.
Additional pictures: 360 Bodyshop, ponytail animation in game.
Textures edited V2, all ages, five full families, two elder greys; 22 files + mesh.
Binned, familied, compressed.
Credit: Raon, Pooklet.
My one family of hair colour actions. I created these with CS5 and I'm very interested to hear how they run in older versions of Photoshop or on other textures than the one I use,V2. I'll update this post later with written instructions (once I find them, that is). Huge credit goes to Pooklet whose actions mine are based on, and as with their actions, mine are meant to be run on Volatile. Personally I use these as a fifth family along with Pooklet's four, but you feel free to do whatever. 8) Do let me know what you think!
ETA: the other three hairs (Anto's fh93 available here) in these previews will all be uploaded soon. No fret.
( info, pictures )
Five full families; Pooklet's four + my own dyed tones, two elder greys.
Binned, familied, compressed. Primer and grenade previewed, 360 in bodyshop, grenade.
Mesh included, male retextures on their way!
Credit: Raon for the original mesh, trappingit for the conversion, cynicocratical for the ingame preview, nabila_ici for the swatch of my colours.